Video Games: Design and Code Your Own Adventure (Build It Yourself), by Kathy Ceceri
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Video Games: Design and Code Your Own Adventure (Build It Yourself), by Kathy Ceceri
Ebook PDF Online Video Games: Design and Code Your Own Adventure (Build It Yourself), by Kathy Ceceri
Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software including MIT's Scratch!Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Krispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.
Video Games: Design and Code Your Own Adventure (Build It Yourself), by Kathy Ceceri- Amazon Sales Rank: #498987 in Books
- Brand: Ceceri, Kathy/ Crosier, Mike (ILT)
- Published on: 2015-09-15
- Original language: English
- Number of items: 1
- Dimensions: 9.90" h x .30" w x 7.80" l, .0 pounds
- Binding: Paperback
- 128 pages
Review Praise for Video Games: Design and Code Your Own AdventureChildren's Literature. . . Ceceri does a good job taking the game designer-in-training through the steps that lead to a successful video game design and outlining the process for coding and testing the game . . . inspire[s] interest in STEAM and would be a useful addition to a middle school library’s resource section on careers in computers and video game design.”A Best of the Best selection - 2016 Kansas State Reading CircleIthaca’s Child"Video games can be found just about everywhere, from computers to smartphones to Wi-Fi, and it’s not just kids who play them . . . There’s a great section on the power of story in video games and, for your next party, a recipe for Tetris treats. Sprinkled through the book are words to know” and bonus points” fun facts about coding and games- and lots of resources for kids who want to go further."Booklist "This accessible manual packs a tremendous amount of information into brief chapters, featuring graphic rich pages, enticing layouts, user-friendly text, sidebars, charts, graphs, definitions, helpful hints, and suggestions on the application of newly learned knowledge. . . Other titles talk about the why and the so what of gaming; this guide delivers the how. This appealing offering should prove to be a popular addition to STEAM collections."National Science Teachers Association Recommends (NSTA)". . .This book is sure to be a hit! . . . Parents and teachers alike who are interested in STEM or STEAM should pick up a copy. I can’t wait to see what my Biology class produces."Middle Shelf's Common Core Pick". . . Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed."Publishers Weekly"Digital natives with a serious interest in gaming should find Ceceri’s handbook an excellent resource"Dave Culyba, Assistant Teaching Professor, Carnegie Mellon University’s Entertainment Technology CenterA nice, gentle introduction to video games. This book does a great job of explaining everything you need to know to get started making games, all the way from the history of video games up to simple tutorials kids can do themselves.”Cathe Post, Senior Editor, Geek MomThis is an enjoyable journey through the history of video games. It would be great for kids and even grandparents who want to know more about what their kids (and grandkids) are playing!”Amy Kraft, Game Designer, Cofounder of Monkey Bar Collective, and parent of two young gamersThe book has everything a burgeoning video game creator needs: a historical context for games, exciting projects to try at home, a peek into the many different roles that go into making games, and an easy-to-follow introduction to coding. Beyond being fun, it’s great at sharpening 21st-century skills. As human beings, it’s in our nature to make and play games, yet making video games can be a daunting proposition. With the fascinating information and exciting hands-on projects in this book, Kathy Ceceri has made video game design accessible and achievable.Praise for other books by Kathy CeceriRobotics: Discover the Science and Technology of the Future with 20 ProjectsChicago Public Library selects Robotics as one of their best of the best books for Kids for 2013! Featured title in School Library Journal December 2013 "Focus on Inventions"Publisher's Weekly"Light in tone but dense with information, this guide should appeal to those who already have a strong interest in the topic and are ready for a hands-on challenge. Ages 912.James Floyd Kelly, Writer of LEGO Mindstorms booksI’m not sure what I like best about this bookthe excellent hands-on projects or the easy-to-follow technical discussions or the behind-the-scenes stories about robots in the real world. Thankfully they’re all wrapped up in one great book for kids.”Micronations: Invent Your Own Country and CultureLibrary Media Connection ". . . Recommended"Charlotte's Library". . . Ceceri walks kids through all the things that go into making a modern countrythe physical features of the land, the basics of government and economy, the symbolic elements of nation building, and more . . . It's very much worth using in an educational setting, and even worth giving in a more casual way to your kid at home who has a penchant for social studies trivia!"Praise for other books in the series:BooklistComics: Investigate the History and Technology of American CartooningThis appealing offering introduces the art of cartooning to readers who will not only learn the history of comicsusing pictures (and words) to tell storiesbut also have a chance to do some drawing themselves."
About the Author Kathy Ceceri is the award-winning author of numerous activity books for kids and families, including Robotics: Discover the Science and Technology of the Future, Making Simple Robots, and Geek Mom: Projects, Tips, and Adventures for Moms and Their 21st-Century Families. An enrichment teacher and artist specializing in creative workshops combining science, art, history and more at schools, museums, and libraries, she was the Homeschooling Expert at About.com and the Hands-On Learning columnist at Home Education Magazine. Kathy has two sons, a video game designer and a filmmaker, and lives in Upstate New York. You can find her at craftsforlearning.com.Illustrator Mike Crosier holds an MFA from the Center for Cartoon Studies. He also illustrated Entrepreneurship: Create Your Own Business for Nomad Press. Mike lives in White River Junction, Vermont.
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0 of 0 people found the following review helpful. I purchased this book for my 12 year old, ... By Amazon Customer I purchased this book for my 12 year old, who is already designing video games. He has learned from reading the book. The illustrations were engaging to keep up interest.
0 of 0 people found the following review helpful. ... for programming a game as a guide but very good incite to the programming By Amazon Customer Wouldn't suggest for programming a game as a guide but very good incite to the programming world
0 of 1 people found the following review helpful. Five Stars By ml It is perfect! This was great!
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